Rime (stylized as RiME) is an adventure and puzzle video game developed by Tequila Works for PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch. The game was released on May 26, 2017 for several consoles, and will be released for the Switch later in the year.
Early concept work was undertaken under the working title Echoes of Siren — the game was initially green-lit by Microsoft, but was later rejected. Funding of the game was later obtained from Sony, for a release on PlayStation 4, with the first trailer released at Gamescom 2013. In 2016, Tequila Works re-acquired the rights to the intellectual property.
It is an awesome animated game and other games of its ilk may punch harder on their message, and the challenge here is all but non-existent. But RiME is a beautiful painting come to life, backed by an exceptional score that will make your journey across this island a joy.
RiME is a beautiful, minimalist painting come to life. Spoken words are thrown out the window in favour of whistles and hums, and the story remains ambiguous up until its final chapter. While we’ve seen the vague approach to storytelling wrapped up in a pretty presentation a myriad of times in recent years, Tequila Works has crafted something noteworthy in its own right with this relaxing jaunt around a mystical island. Peril is rare and punishment is lenient. You’re meant to enjoy this idyllic setting that’s been plucked from the most perfect postcard, so it sort of makes sense. You search all the nooks and crannies of this enchanting place at the same time as the young child who’s somehow ended up here, and both of you gawk at its wonder, while sauntering through its pitfalls.
Our fresh-faced protagonist has washed-up on an isolated oasis, and using their voice can make green ghosts shoot out of statues that look similar to the garden ornaments you find outside your nan’s house. As if by magic, these friendly phantoms then create doorways in walls where there wasn’t before. You push blocks around to open doors. You use time-bending methods by pushing large balls around to open doors. You manipulate beams of light to open doors.
⇑-Stunning on the surface and sublime in attention to detail
⇑-Beautifully scored by composer David Garcia Diaz
⇓-Puzzle solutions become second nature